10-01-08
Quote:
Originally Posted by Valten I think the whole...I AM SHODAN things a bit old.... |
I once read a post in Kieron Gillen's blog entitled
The Girl Who Wanted to be God (warning, spoilers lurk within) and I have to agree:
Spoiler: at the end of SS2 SHODAN had attained her goal. Defeating her again would just diminish her.
But, and I realise I'm ranting, I was bitterly,
bitterly disappointed with Bioshock. We were promised a SS2 spiritual sequel, with a wonderfully, almost whimsical, steampunkesque setting. It had such potential and then we learned it was to be ported to the consoles alongside the PC release.
Needless to say, I felt the RPG elements and in fact anything vaguely resembling the gameplay in SS2 was oddly missing. Not to mention it was incredibly toned down in terms of difficulty.
Dying in SS2 had consequences. Med-hypos were hard to find, never mind med-kits, and being resurrected with only a fraction of health with nary but a pistol with two rounds and a wrench to take on a combat droid...well, it was terrifying but exhilarating. Every victory was all the more rewarding for the difficulties faced in succeeding.
In Bioshock...I feel rather numb when I kill an enemy. Oh sure I can look at them and think, "Oh he was a doctor before this, how interesting", or the like but it didn't have the same feel as SS2. Picking up a log of a person nearly turned into a hybrid and listening to the changes in voice and realising that these were the same people you were fighting was quite different. It wasn't just logs of them fighting off the Many, it was their day-to-day lives that gradually became stranger as events progressed.
Never mind the cyborg mid-wives. Or the combat droids. Or the cyborg-ninjas. Or the Many. Or SHODAN's scathing taunts and barbs - "When the history of my glory is written, your species shall only be a footnote to my magnificence.".
In Bioshock when I hear Ryan ranting at me I just feel...sorry, for him. He's the classic man who was ruined by power and his idealism. SHODAN was something altogether different. She wasn't just another HAL gone AWOL; she genuinely looked down on humanity, and took every opportunity to remind you of it. Before there was GLaDOS with her removed morality core there was SHODAN with her ethical constraints ripped away and set loose upon mankind. And we all know how well that worked out for us.
Ultimately, I suppose, I'm to blame. I bought into the hype of it being a SS2 spiritual-sequel and having done that simply cannot accept the game for what it is. I sit here, alt-tabbed out of it, ready to take another stab at Rapture but it's been giving me problems. It's slow to load (a few minutes each time) and slow to play (that's a new one, though).
****, I had less trouble getting SS2 to work - flawlessly, might I add - under XP or Vista.
On topic: I hope they pick up on the cries of SS2 fans like me who feel very let-down. And of those with troubles getting the game to work properly. At this stage though, I'm just not bothered about any sequel or prequel to this bug-ridden mess.