Go Back   Wiffy > Wiffy Nintendo & Gaming Forums > Nintendo Wii > The Conduit
Reply
 
LinkBack Thread Tools Display Modes
Old
  (#161)
Tatanga
 
edza's Avatar
 

30-06-09

Kotaku review is up:
Kotaku - The Conduit Review: A Bland, But Enjoyable Shooter - The Conduit

In Sega's The Conduit, you play as a pawn in a vast conspiracy involving aliens, shadowy government agencies, and the president of the United States.

But the Wii-exclusive first-person shooter hopes to win gamers over not with its plot and known voice talent, but its nuanced controls and solid multiplayer gaming. With the ability to tweak every control in the game, from HUD layout to motion controls, High Voltage Software seems to be going out of its way to try and appease an audience sometimes hard to please on the Nintendo console.

But can even the voice talent, sci-fi plot and solid controls help turn a core game into a mainstream success on the Wii?

Loved
Tight Controls: Even without messing around with the settings, The Conduit has responsive, tight controls for a point-and-aim shooter. Players use the nunchuk to move around the game while aiming and firing off shots with the Wii Remote. The buttons on the two controllers let you jump, duck, spin around, swap weapons and grenade types on the fly and reload. Stabbing toward the screen with the remote lets you pull off a melee attack and swinging the nunchuk lets you toss a grenade.

Control Customization: While the presets for The Conduits controls are fairly good, the ability to change just about everything in the game's controls means you can make the game play like you want to. After beating the campaign, for instance, I went in and shrunk the Wii Remote's dead zone down to the size of a largish postage stamp. Moving outside of the dead zone moves the camera. Making the dead zone that small meant that the game felt and played like I was using a mouse to aim and shoot and gave me a sizable advantage over gamers who hadn't tweaked in multiplayer matches. You can also change sensitivity, the location of everything on the HUD, what the game does when the remote stops pointing off the screen and the button mapping.

Weapons: The Conduit has more than a dozen weapons and three types of grenades. The weapons are broken down into three categories: conventional human guns, high-tech Trust guns and alien guns. The weapons all act differently enough to give the game, and better still the multiplayer matches, a lot of variety. Some guns even detect when you twist the remote, allowing you to tweak the spread of multishot weapons.

The ASE: One of the only interesting twists that The Conduit brings to the first-person shooter genre is the inclusion of the alien All Seeing Eye. The floating ball can detect items in a hidden phase state and pull them into the physical world. Unfortunately, that means putting your gun away for a few minutes as you sweep an area and then use the ASE to pull it into the world. It's a nice twist that breaks the monotony of running and gunning.

Interesting Level Design: While much of The Conduit's single player campaign is a bit monotonous, the levels you have to fight your way through offer up a pretty broad spectrum of settings and maps. The game has you working your way through the White House, the Pentagon, down city streets and inside bunkers. It's a nice reminder that not all shooters have to take place on a battlefield.

Multiplayer Matches: The Conduit's multiplayer matches are surprisingly fun to play. While the game only includes three modes of play, each mode can be tweaked with a variety of rule sets that change the maps, the weapons and basic rules of the game. Add to that the inclusion of voice chat support through the Wii Speak peripheral and the variety of weapons and you've got yourself a fairly robust Wii shooter.

Hated
Background Graphics: While The Conduit's front-and-center graphics are fairly impressive, the little stuff, the backdrops, the decals, have some major issues and go a long way to undermine the game's overall visuals. Looking through windows in buildings net you flat backdrops that look like cardboard cut-outs. Blaster burns from weapons sometimes float in midair. The horizon for some settings is often blurry, and uninspired.

Blundering Enemies: The enemy artificial intelligence, the heart of any single-player experience in a shooter, is tragically flawed. Enemy aliens and humans occasionally get stuck behind things, continue to fire despite having no clear line of fire, and respond to obvious triggers in the game, allowing you to systematically clear a room with careful footwork.

Voice Acting: With the likes of Kevin Sorbo (Hercules, Andromeda), William Morgan Sheppard and Mark Sheppard doing voice work for the game, you'd think it would be, at least, a fun listen. You'd be wrong. The trite dialog is made worse, not better, when this trio get their voices on it.

Plot: Conspiracy theories are often not the best fodder for video games. Generic conspiracy theories are even worse. While the plot is pretty straightforward, it would be easy to get confused searching for some substance in the dialog.

Despite its shortcomings, I was pleasantly surprised to find The Conduit to be a solid shooter that offers just enough in its single-player campaign to keep me playing to the end and enough multiplayer support to make me want to stick around after I'm done.

The key moment for me was when I went in and played around with the control settings. Once fine-tuned to my tastes, The Conduit felt nearly as intuitive and precise as a shooter played on a PC.


Mii : 2511 2392 3934 7722
CoD5 Wii: 0946-5705-3341
MK Wii : 4210-4132-3539
SSBB: 1290-0115-1721
   
Reply With Quote
Alt Today
Get Firefox

Beitrag Play-Asia Games

   
Old
  (#162)
Whomp
 

30-06-09

Quote:
Originally Posted by edza View Post
Kotaku review is up:
Kotaku - The Conduit Review: A Bland, But Enjoyable Shooter - The Conduit

In Sega's The Conduit, you play as a pawn in a vast conspiracy involving aliens, shadowy government agencies, and the president of the United States.

But the Wii-exclusive first-person shooter hopes to win gamers over not with its plot and known voice talent, but its nuanced controls and solid multiplayer gaming. With the ability to tweak every control in the game, from HUD layout to motion controls, High Voltage Software seems to be going out of its way to try and appease an audience sometimes hard to please on the Nintendo console.

But can even the voice talent, sci-fi plot and solid controls help turn a core game into a mainstream success on the Wii?

Loved
Tight Controls: Even without messing around with the settings, The Conduit has responsive, tight controls for a point-and-aim shooter. Players use the nunchuk to move around the game while aiming and firing off shots with the Wii Remote. The buttons on the two controllers let you jump, duck, spin around, swap weapons and grenade types on the fly and reload. Stabbing toward the screen with the remote lets you pull off a melee attack and swinging the nunchuk lets you toss a grenade.

Control Customization: While the presets for The Conduits controls are fairly good, the ability to change just about everything in the game's controls means you can make the game play like you want to. After beating the campaign, for instance, I went in and shrunk the Wii Remote's dead zone down to the size of a largish postage stamp. Moving outside of the dead zone moves the camera. Making the dead zone that small meant that the game felt and played like I was using a mouse to aim and shoot and gave me a sizable advantage over gamers who hadn't tweaked in multiplayer matches. You can also change sensitivity, the location of everything on the HUD, what the game does when the remote stops pointing off the screen and the button mapping.

Weapons: The Conduit has more than a dozen weapons and three types of grenades. The weapons are broken down into three categories: conventional human guns, high-tech Trust guns and alien guns. The weapons all act differently enough to give the game, and better still the multiplayer matches, a lot of variety. Some guns even detect when you twist the remote, allowing you to tweak the spread of multishot weapons.

The ASE: One of the only interesting twists that The Conduit brings to the first-person shooter genre is the inclusion of the alien All Seeing Eye. The floating ball can detect items in a hidden phase state and pull them into the physical world. Unfortunately, that means putting your gun away for a few minutes as you sweep an area and then use the ASE to pull it into the world. It's a nice twist that breaks the monotony of running and gunning.

Interesting Level Design: While much of The Conduit's single player campaign is a bit monotonous, the levels you have to fight your way through offer up a pretty broad spectrum of settings and maps. The game has you working your way through the White House, the Pentagon, down city streets and inside bunkers. It's a nice reminder that not all shooters have to take place on a battlefield.

Multiplayer Matches: The Conduit's multiplayer matches are surprisingly fun to play. While the game only includes three modes of play, each mode can be tweaked with a variety of rule sets that change the maps, the weapons and basic rules of the game. Add to that the inclusion of voice chat support through the Wii Speak peripheral and the variety of weapons and you've got yourself a fairly robust Wii shooter.

Hated
Background Graphics: While The Conduit's front-and-center graphics are fairly impressive, the little stuff, the backdrops, the decals, have some major issues and go a long way to undermine the game's overall visuals. Looking through windows in buildings net you flat backdrops that look like cardboard cut-outs. Blaster burns from weapons sometimes float in midair. The horizon for some settings is often blurry, and uninspired.

Blundering Enemies: The enemy artificial intelligence, the heart of any single-player experience in a shooter, is tragically flawed. Enemy aliens and humans occasionally get stuck behind things, continue to fire despite having no clear line of fire, and respond to obvious triggers in the game, allowing you to systematically clear a room with careful footwork.

Voice Acting: With the likes of Kevin Sorbo (Hercules, Andromeda), William Morgan Sheppard and Mark Sheppard doing voice work for the game, you'd think it would be, at least, a fun listen. You'd be wrong. The trite dialog is made worse, not better, when this trio get their voices on it.

Plot: Conspiracy theories are often not the best fodder for video games. Generic conspiracy theories are even worse. While the plot is pretty straightforward, it would be easy to get confused searching for some substance in the dialog.

Despite its shortcomings, I was pleasantly surprised to find The Conduit to be a solid shooter that offers just enough in its single-player campaign to keep me playing to the end and enough multiplayer support to make me want to stick around after I'm done.

The key moment for me was when I went in and played around with the control settings. Once fine-tuned to my tastes, The Conduit felt nearly as intuitive and precise as a shooter played on a PC.
Thank you Edza, that was informative and stimulating. Heard you were not a happy camper when you found out the the release date was delayed!!
   
Reply With Quote
Old
  (#163)
Tatanga
 
edza's Avatar
 

30-06-09

Quote:
Originally Posted by Pat Sharpe View Post
Thank you Edza, that was informative and stimulating. Heard you were not a happy camper when you found out the the release date was delayed!!
Yeah, I'm still peeved. Especially when Carolan over in Canada is already honing his skillz in anticipation of us meeting on the battlefield...


Mii : 2511 2392 3934 7722
CoD5 Wii: 0946-5705-3341
MK Wii : 4210-4132-3539
SSBB: 1290-0115-1721
   
Reply With Quote
Old
  (#164)
Magikoopa
 

01-07-09

Gamepro seem to be copping a bit of flak for their review of this game

GamePro Slammed By Angry Gamers Over The Conduit Review | GameAlmighty

The review itself is here.Gotta say it's a poor excuse for a review tbh.

Review : The Conduit [Wii] - from GamePro.com
   
Reply With Quote
Old
  (#165)
Electrokoopa
 
SilentHunter's Avatar
 

01-07-09

Quote:
Originally Posted by dooley View Post
Gamepro seem to be copping a bit of flak for their review of this game

GamePro Slammed By Angry Gamers Over The Conduit Review | GameAlmighty

The review itself is here.Gotta say it's a poor excuse for a review tbh.

Review : The Conduit [Wii] - from GamePro.com
How can he say that the controls are terrible.


   
Reply With Quote
Old
  (#166)
Tatanga
 
edza's Avatar
 

01-07-09

Quote:
Originally Posted by SilentHunter View Post
How can he say that the controls are terrible.
Expect the usual re-review in a while......every game that doesn't get reviewed properly has one of them eventually.


Mii : 2511 2392 3934 7722
CoD5 Wii: 0946-5705-3341
MK Wii : 4210-4132-3539
SSBB: 1290-0115-1721
   
Reply With Quote
Old
  (#167)
Magikoopa
 

01-07-09

Quote:
Originally Posted by SilentHunter View Post
How can he say that the controls are terrible.
He didn't even know that the motion controls can be remapped ffs
   
Reply With Quote
Old
  (#168)
Magikoopa
 
burkey123's Avatar
 

01-07-09

Quote:
Originally Posted by SilentHunter View Post
How can he say that the controls are terrible.
Exactly, I've heard the controls are the best thing about the game.
   
Reply With Quote
Old
  (#169)
Electrokoopa
 
SilentHunter's Avatar
 

01-07-09

Quote:
Originally Posted by edza View Post
Expect the usual re-review in a while......every game that doesn't get reviewed properly has one of them eventually.
Wasn't Grand Slam tennis re-reviewed or was that VT 2009?


   
Reply With Quote
Old
  (#170)
Magikoopa
 

01-07-09

Quote:
Originally Posted by SilentHunter View Post
Wasn't Grand Slam tennis re-reviewed or was that VT 2009?
Eurogamer re-reviewed Grand Slam but that was down to the controls not functioning properly on their debug review kit.The review above is simply due to lazy and biased journalism
   
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Conduit Trailer OptimusPrime Nintendo Wii 20 17-07-08 23:50



Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
© wiffy.ie 2009. Not operated by or affiliated with Nintendo or its subsidiaries.

Contact Us - Wiffy - Archive - Top
Site by Barry Hand - Marketing in Ireland

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24